My main problem now is that Cortex Command seems to recognize the controller without needing ControllerMate which is awesome however, it doesn’t cancel out the small jitter of the sensitive control of the analog sticks, or in my case, the sticks don’t sit quite perfectly center. Up to 2 attachments including images can be used with a maximum of If there is a way to ignore small amounts of movement in Cortex Command, I think it would work fine. Has anyone got this to work if so would you kindly share how to. I’ve tried with the ps3 gamepad plugged in and with bluetooth, and I’ve tried a ps2 controller with a usb adapter.
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I know that the ps3 pad’s drivers install on windows but you need a driver set like MotionJoy’s before it’ll work properly.
Or did Microsoft just make it a huge pain in the ass to get a ps3 controller working because it’s their competitor?
After doing a little research, I had to use a program called ControllerMate which let me assign keys and functions to the controller. I’m pretty sure this has to do with the analog sticks tattieboble slightly off calibration and not reading exactly 0 even when I’m not touching them. Welcome to Unity Answers The best place to ask and answer questions about development with Unity.
You might also find that you need to use TattieBogle if you are on anything but Snow Leopard. There has to be an easier way. You can notify a user about this post by typing username. It really would be nice to use my PS3 controller to play. Plus creating the custom settings in ControllerMate is time consuming the first time I’m going to go look for other posts on the topic, but it seems like this might be a good place to start As for Cortex Command specifically, I still can’t assign the analog sticks within the game, but using ControllerMate I was able to make the game very playable, emulating a keyboard and mouse configuration on my ps3 controller.
Mac with PS3 controller: I’ve tried with the ps3 gamepad plugged in and with bluetooth, and I’ve tried a ps2 controller with a usb adapter.
Easy way to use and xbox/ps3 with a PC? – Unity Answers
In both cases, assigning control to the gamepad using custom dual analog or the default xbox setup results in the mouse pointer wandering off in one direction and causes gameplay and any custom configuration to be impossible due to the wandering directional response. Once I did that, it seemed to show up.
There’s supposed to be a Tattiebogle driver for xbox controllers but I haven’t gotten to that one yet. Sat Dec 29, 3: Has anyone got this to work if so would you kindly share how to. It seems like if the fast selection issue was resolved, meaning, not registering small movements on the controller it might be a simple task to setup. We are making improvements to UA, see the list of changes. Sun Mar 03, Hey, I’m also having problems with the dualshock on my mac.
My main problem now is that Cortex Command seems to recognize the controller without needing ControllerMate which is awesome however, it doesn’t cancel out the small jitter of the sensitive control of the analog sticks, or in my case, the sticks don’t sit quite perfectly center.
I’m using blue tooth, and I can get limited use with ControllerMate.
It seems like this would be rather simple to fix in the game, by simply setting a small tolerance so that I had to push the analog stick rather far in a particular direction before it gets registered.
Mac with Xbox controller: Can any mac user confirm that their PS3 pad works in any other games? Also, it only seems to work if the controller is connected when I start CC.
Download the Tattiebogle driver, plug controller in and it works.
How to Use a PlayStation 3 Controller to Play Games On Your Mac
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To help users navigate the site we have posted a site navigation guide. Up to 2 attachments including images can be used with a maximum of I havent installed any drivers uss the net because i was doing a bit of googling and found out that snow leopard natively supports the ps3 controller through blue tooth.