NT put them both on the AGP bus and switched between them, and so the board could only operate as a single Rage Pro with the performance of a Rage Fury card. It scored with imperfect, but well chosen feature set including all important blending modes. It fixed the Battlezone issues at least. Initial versions relied on standard graphics memory configurations: It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control. Considering how many boards shipped with only two megabytes of memory, it is welcome addition nonetheless. So I have nothing much to talk about, gallery is at your disposal anyway.
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For it’s time it is quite feature rich and can draw nice pictures, unless one nasty bug kicks in.
The processor was atu for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements. NT put them both on the AGP bus and switched between them, and so the board could only operate as a single Rage Pro with the performance of a Rage Fury card.
ATI 3D Rage IIC PCI
Considering how many boards shipped with only two megabytes of memory, it is welcome addition nonetheless. Current technologies and software.
However some bugs and simplifications hold image quality back. Even if these features were “free”, Rage II performance would be far from best. It was up to Rage Pro to move ATi into higher class 3d gaming.
Ari the hardware side Rage II was a solid low end architecture, but still with insufficient fillrates for x and therefore in great distance of performance chips. Also depth buffer never delivered improved performance, so it is unlikely there is any z-compare rejection of pixels. With clocks almost identical to my vanilla Rage II it should demonstrate how additional memory helps.
ATI Rage – Wikipedia
There is quite recent driver set for this pair of chips, but opposed to 2. Same features, same image quality, as can be seen in the gallery. Most important was z-buffering implemented in hardware, as it became requirement for many Direct3D games.
As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards.
Archived from the original on It is the successor to the Mach series of 2D accelerators. As the name says, AFR renders each frame on an independent graphics processor. It scored with imperfect, but well chosen feature set including all important blending modes.
Views Read Edit View history. Archived copy as title Pages using deprecated image syntax Commons category link is locally defined. This page was last edited on 7 Juneat Autumn came and before anyone could yet realize first Rage will have miserable Direct3D compatibility, ATI unveiled second chip of the line.
ATI 3D Rage IIC PCI Specs | TechPowerUp GPU Database
Yet the driver is not preferring format, there is no speed improvement anyway. There is one suspicious image quality issue, textures often seem to have reduced color range. ATi also kept on missing opportunity to implemented vertex specular highlights under Direct3d, despite having the feature in their proprietary CIF.
Number of games that 3d-gage be actually run is of course limited, so gallery is not very big.
ATI RAGE IIC graphics card – RAGE IIC – 4 MB
More promising feature could be texture 3d-ragw technique with two to four times compression ratio, but by this ATi understood less exciting palletized textures. Retrieved from ” https: In other projects Wikimedia Commons. This late chip was very similar to the Rage II and supported the same application coding.
Upon closer look the bilinear filter is really cheap, just like first Rage showed. Thus the improvement over first Rage II comes down only to more memory.
From now on Rage chips carried new A3D logo, to show how serious is the new trend. All 3d primitives from points to quadrilaterals are supported. I did some feature tests on VT4 in Tomb Raider 2.